Research program 1: Fundamental researche on cognitive processes and their developement
In this research program, we investigate fundamental cognitive processes involved in perception, attention, memory, language, understanding, emotions and reasoning. Our theoretical and methodological approaches include experimental psychology, neuropsychology, neuroimaging, psychophysics, and individual differences. A dynamic approach encompassing the study of involution and evolution is also used to further our knowledge of these fundamental processes.
Research program 2: Social and affective-motivational regulation of performance
This research program studies psychosocial and affective-motivational factors and processes that regulate individual and collective performance, in professional, educational and training settings. We are interested in individual factors (self-concept, self-esteem, personality…), interpersonal factors (social support, isolation, social and school climate, conflicts…), and contextual factors (environmental adjustments, workload, emotional dissonance, strenuousness, autonomy, environmental instability…). We study within-group processes (shared mental models, transactive memory, social identity…), inter-individual processes (social comparison…), and intra-individual processes (emotion regulation, coping, motivational processes…). The impact of these processes is examined not only at the level of performance (professional, academic, creative, cognitive…), but also at the level of affective-motivational variables (satisfaction, self-perception, well-being, stress, burnout, engagement…) which can mediate the effect of studied factors on individual and collective performance.
Research program 3: Interactions in digital and social-technical-environments
The goal of this research program is to study interactions between humans (social interactions) and between humans and other elements of a system (human-machine interactions) in digital and social-technical environments. The first part of this program is interested in analyzing and improving learning processes based on these two types of interactions. This involves examining the role of interactions between peers, between teachers and learners, and more generally the role of cooperation. This also involves studying the effect of the way pedagogical information is presented on the quality of learning. This research work is performed using various learning supports (slides, e-learning courses, videos, serious games, simulations, virtual reality, synchronous multi-screens applications, interactive response devices…). The second part of this program is interested in the global effects of these types of interactions on cognitive performance (effectiveness, efficiency…) and affective performance (flow, user experience…) in various tasks (creative thinking, carrying out procedures…) in digital environments (professional software, social networks, digital brainstorming, videogames…).